{"id":1376,"date":"2009-11-03T13:02:23","date_gmt":"2009-11-03T19:02:23","guid":{"rendered":"http:\/\/www.mrbluesummers.com\/?p=1376"},"modified":"2010-03-23T05:37:38","modified_gmt":"2010-03-23T05:37:38","slug":"3dsmax-monday-movie-55-panoramic-rendering-and-hdri-part-1","status":"publish","type":"post","link":"http:\/\/www.mrbluesummers.com\/1376\/video-tutorials\/3dsmax-monday-movie-55-panoramic-rendering-and-hdri-part-1","title":{"rendered":"Panoramic Rendering and HDRI (Part 1)"},"content":{"rendered":"
Hey everyone,<\/p>\n
In this block of 3 video tutorials, we’ll be looking at how to render and use panoramic, 360-degree images in 3d Studio Max. \u00a0This week is part 1 where I cover how to render these “fish eye lens” images and save them out as high dynamic range images (HDR or HDRI). \u00a0It’s pretty easy to do in mental ray- just apply the “Wrap Around (lume)” lens shader, and you’re done!<\/p>\n