<\/a><\/p>\nGlass Physics_Phen in 3dsMax<\/p>\n<\/div>\n
For readers “too used” to using raytrace glass this tutorial will seem quite alien in the beginning, and the methodology of modeling the objects utilizing these two materials will definitely appear even more alien. Both the Dielectric Material Shader and the Glass\u00a0(Physics_Phen) are closely related to each other, though technically the glass ((physics_phen) also known as mental ray glass) is not a shader.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"
This is a detailed dive into some basics of Glass material and the Dielectric shader in mental ray.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"_links":{"self":[{"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/posts\/1388"}],"collection":[{"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/comments?post=1388"}],"version-history":[{"count":0,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/posts\/1388\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/media?parent=1388"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/categories?post=1388"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/tags?post=1388"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}