<\/a><\/p>\nScanline Depth of Field Settings<\/p>\n<\/div>\n
Now that you know how to create depth of field in mental ray, learning it in the scanline renderer is a breeze. Unfortunately, all of my materials were mental ray materials and my light was a mental ray light so I won’t be including quite as many pictures in this last section.<\/p>\n
There are several ways of setting up depth of field in the scanline renderer in 3d Studio Max. On the one hand, you could use a similar method as we used in the mental ray renderer version. You’ll create a camera using the Ctrl + C method or by creating one manually, and under the “Multi-Pass Effect” group you’ll enable the “Depth of Field” effect. When you render, however, you’ll notice that it uses a very primitive method for creating depth of field, and this is generally not recommended.<\/p>\n
In scanline your best bet is to use the render effect found in the environment and effects panel (hotkey ‘8’ and shown on the right with final values). Open this panel and click on the “Effects” tab. Under the “Effects” rollout, you can click “Add…” and select “Depth of Field” from the menu. You will now have to select your camera using the “Pick Cam.” button, as well as select the object you want to be in focus with the “Pick Node” button.<\/p>\n
If you render, you will now see that you have the depth of field effect, but it probably won’t be properly adjusted. You can alter the severity of the blurring effect by altering the focal parameters at the bottom of the Effects window. I’ve found that using the “Use Camera” mode and keeping horizontal and vertical losses equal works best (as shown).<\/p>\n
In the end, the scanline renderer is actually more complicated to use than the mental ray depth of field settings. I hope this primer has been of use to you, and helped to demystify depth of field in 3d Studio Max. Just remember; subtlety, rather than know how, is the key to using this tool to great effect!<\/p>\n
Until next time, happy rendering.<\/p>\n","protected":false},"excerpt":{"rendered":"
Hello everyone! Today is a Friday. And on Friday I usually think about what I’m going to do for the Monday Movie that I promise to deliver in a few days. This week, however, I realized that Depth of Field is a topic that a) wouldn’t compress very well in YouTube, and b) deserves more […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,111,20],"tags":[36,42,45,2569,2567,22,88],"_links":{"self":[{"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/posts\/276"}],"collection":[{"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/comments?post=276"}],"version-history":[{"count":0,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/posts\/276\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/media?parent=276"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/categories?post=276"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/tags?post=276"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}