Overall, I like World-Machine because many parts of the program have tooltips, popups, and text notes built in the UI. These are actually less obtrusive than you might think, and they keep you from having to refer to the documentation constantly. You can actually get pretty handy with World-Machine without ever opening the help file.<\/p>\n
<\/p>\n
The World Machine Node Graph<\/p>\n<\/div>\n
The recent upgrade brings in a completely new level of terrain control now that it allows you to paint heightfields directly in the program to tweak the landscape to your needs. It beats having to draw up a new map in Photoshop and bring it over via a custom input node. Unfortunately, while this is a welcome feature, the integration into the UI is a little awkward. You have to create a special input node and go to the layout view to draw your shapes. The available options are boxes, circles, polygons (like in Photoshop), and Bezier lines. That\u2019s fair enough. But editing these shapes afterward is non-obvious, and the internal UI hints fall apart at about this point. This doesn\u2019t make the feature entirely useless, but it does mean that you’ll have to wade through the help file looking for guidance. And no one likes that. I think version 3 of World-Machine will have this interface cleaned up and better understandable at a glance.<\/p>\n
Am I complaining that an advanced feature of an advanced program is hard to use? Yes.\u00a0 And, astonishingly, this is pretty much my only gripe.<\/p>\n
For everything else, It\u2019s really surprising how easy it is to accomplish some very difficult techniques. Node graphs are usually pretty scary, but Stephen has made this one pretty user friendly. The default document explains it all; create a noise generator, run it through a modifier node, and then dump it into an output node to save it to a file. From this basic idea, all awesome things are born.<\/p>\n
Overall the learning curve for using World-Machine isn\u2019t steep.<\/p>\n
Concerning performance, I\u2019m satisfied. Not blown away- but well satisfied. I know that generating heightfields is a tough process, and eroding them so gently is nothing short of a miracle. However, keep in mind that it\u2019s a lot like rendering; it\u2019s going to take 2 minutes for a medium heightfield and 10 minutes for a big one. The greater the complexity, the longer it takes.<\/p>\n
Whining aside, at the end of the day what matters is preview performance, and World-Machine delivers on that front.<\/p>\n
At about $60 USD this program\u2019s well priced. It does one thing and does it very well making it (in my opinion) a bargain. There\u2019s also a pro version that has multi-threading capabilities and a few other features that cater to high-end needs. I purchased the standard version since I don\u2019t need to be on the bleeding edge and I still get to render 8192×8192 with the standard version.<\/p>\n
I encourage you to check out the website<\/a> and download the demo version<\/a>. I verify that the install is clean, and easy to remove. The only limitation is that you cannot create terrains over 512×512 in size. While you could side-step this limitation by just creating tiled terrains and stitching them together in another program, it\u2019s actually more of a pain in the ass than you\u2019d think.<\/p>\nGo download the trial and test it out. You won\u2019t be disappointed.<\/p>\n
<\/p>\n
Simply Amazing<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"
Hey Everyone, I’ve been playing around with World-Machine 2<\/a> for the last few days, and I\u2019m impressed with a lot of the changes that have been made. I had the pleasure of using the beta product, and when version 1 came out I bought it because it turned out to be a good pipeline addition. Now that version 2 has been released, I think it\u2019s time to write a quick review!<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[54,71,82,95],"_links":{"self":[{"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/posts\/324"}],"collection":[{"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/comments?post=324"}],"version-history":[{"count":0,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/posts\/324\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/media?parent=324"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/categories?post=324"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.mrbluesummers.com\/wp-json\/wp\/v2\/tags?post=324"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}