{"id":3546,"date":"2010-07-03T20:59:54","date_gmt":"2010-07-03T20:59:54","guid":{"rendered":"http:\/\/www.mrbluesummers.com\/?p=3546"},"modified":"2012-02-21T17:46:55","modified_gmt":"2012-02-21T17:46:55","slug":"a-brief-description-of-the-3d-displacement-shader","status":"publish","type":"post","link":"http:\/\/www.mrbluesummers.com\/3546\/3d-tutorials\/a-brief-description-of-the-3d-displacement-shader","title":{"rendered":"The 3d Displacement Shader"},"content":{"rendered":"
As I’m working on the new Sub-Surface Scattering tutorial I thought I would break off a small piece and make it an independent post. Below I’ll provide a visual guide to the parameters in the 3d Displacement Shader in 3d Studio Max mental ray. It’s pretty straightforward but there are some interesting things you might not have known you can do with it!<\/p>\n