{"id":382,"date":"2008-12-21T00:42:05","date_gmt":"2008-12-21T06:42:05","guid":{"rendered":"http:\/\/www.mrbluesummers.com\/?page_id=382"},"modified":"2012-01-29T01:33:51","modified_gmt":"2012-01-29T01:33:51","slug":"intermediate-mental-ray-lighting","status":"publish","type":"post","link":"http:\/\/www.mrbluesummers.com\/382\/3d-tutorials\/intermediate-mental-ray-lighting","title":{"rendered":"Intermediate mental ray Lighting"},"content":{"rendered":"
Hello everyone!<\/p>\n
Welcome to the second mental ray lighting tutorial.\u00a0 In this feature, I’ll be walking you through a typical lighting project for a scene I built for one of my Monday Movies.\u00a0 Remember that this isn’t the only way to illuminate a scene, and your render times could get pretty high.\u00a0 We’ll be using mental ray Sun&Sky to get the base lighting, followed by a few area lights to illuminate the hallway section of the render.\u00a0 I’ll show you some common settings you’ll need to set up along the way, and by the time we’re done you should have a well lit scene!<\/p>\n
You can download the starter 3dsMax Scene Here<\/a>.<\/p>\n