{"id":3957,"date":"2010-12-06T08:00:16","date_gmt":"2010-12-06T08:00:16","guid":{"rendered":"http:\/\/www.mrbluesummers.com\/?p=3957"},"modified":"2011-03-04T18:41:13","modified_gmt":"2011-03-04T18:41:13","slug":"depth-of-field-quality-adjustment-in-mental-ray","status":"publish","type":"post","link":"http:\/\/www.mrbluesummers.com\/3957\/3d-tutorials\/depth-of-field-quality-adjustment-in-mental-ray","title":{"rendered":"Depth of Field Quality Adjustment in mental ray"},"content":{"rendered":"
In this quick article, we’ll be visually exploring how to adjust the quality of the depth of field effect in 3d Studio Max with mental ray. \u00a0The process is closely tied with how you increase the quality of your render (sampling). \u00a0All you have to do is increase your render sampling to smoothen the depth of field effect.<\/strong> Once you’ve had some practice, you’ll know just how to adjust your render to get great results every time.<\/p>\n Let’s begin with my warehouse sample scene<\/a>. \u00a0There are several aspects of the scene that make it perfect for testing depth of field.<\/p>\n This is a basic render of the warehouse scene. Not great.<\/p>\n<\/div>\n We can do better than this, but let’s set up our depth of field effect first. \u00a0Once we get an effect we like, we can improve the quality.<\/p>\n Select the camera, and engage the depth of field (mental ray) effect.<\/p>\n Engage the effect.<\/p>\n<\/div>\n When we take another render, we can see that some elements have gotten blurry. \u00a0With a target distance of 32 feet, we can see the number “32” clearly, but the number “2” is blurrier.<\/p>\n Warehouse render with default depth of field.<\/p>\n<\/div>\n Notice that the image is still pretty grainy, and we’re even getting sampling artifacts on the tile flooring and garage doors. \u00a0Let’s improve our render sampling and get a comparison to see how we can improve the quality. \u00a0The most direct way to improve the quality is to increase our sampling from {1\/4 and 4} to 1 and 16. \u00a0We’ll also want to use a better filter type.<\/p>\n Increased render sampling and using a better filter.<\/p>\n<\/div>\n Below you can see the new render plus a comparison of key areas before and after the Samples per Pixel change.<\/p>\n\n
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