{"id":455,"date":"2008-12-26T17:01:25","date_gmt":"2008-12-26T23:01:25","guid":{"rendered":"http:\/\/www.mrbluesummers.com\/?page_id=455"},"modified":"2012-02-21T17:03:00","modified_gmt":"2012-02-21T17:03:00","slug":"an-introduction-to-world-machine","status":"publish","type":"post","link":"http:\/\/www.mrbluesummers.com\/455\/3d-tutorials\/an-introduction-to-world-machine","title":{"rendered":"An Introduction to World Machine"},"content":{"rendered":"
Hello, and welcome to my World-Machine 2 Primer.\u00a0 During this tutorial, you’ll learn about how the World-Machine interface works, how you can manipulate the node-graph, and how you can export the resultant terrain to 3dsMax or Vue d’Esprit.\u00a0 My goal is to get you up and running with the program as quickly as possible, so I’ll be showing you the very core fundamentals so that you can get output from the program.\u00a0 More advanced features and techniques will be discussed in the next few sections of this primer.\u00a0 If you don’t already have World-Machine<\/a>, consider downloading the trial version<\/a> so that you can follow along!<\/p>\n