{"id":4784,"date":"2012-04-12T21:05:31","date_gmt":"2012-04-12T21:05:31","guid":{"rendered":"http:\/\/www.mrbluesummers.com\/?p=4784"},"modified":"2012-04-05T23:38:05","modified_gmt":"2012-04-05T23:38:05","slug":"real-world-map-size-is-your-friend","status":"publish","type":"post","link":"http:\/\/www.mrbluesummers.com\/4784\/3d-tutorials\/real-world-map-size-is-your-friend","title":{"rendered":"Real-World Map Size is Your Friend"},"content":{"rendered":"
If you’re like me, you hate UVW mapping. It’s tedious. Most of my projects go from “this is going to be sweet” to “I’ll do it later” around the time that I start applying image-mapped materials to objects.<\/p>\n
Let me show you what Real-World Map Size is and why you should love it as much as I do.<\/p>\n
Here's where you find it.<\/p>\n<\/div>\n
Let’s take a deeper dive into what this means and why you should check this box 100% of the time.<\/p>\n
Wood material, you say? I don't see it…<\/p>\n<\/div>\n
Consider the image above where I’ve created a scaled scene of about 80 cm across. I’ve created a ceramic tray with wooden objects inside using the Autodesk Hardwood material. As you can see, it doesn’t look great. The worst part of this is that it might lead less experienced users to believe that the Autodesk material library isn’t very powerful or versatile.<\/p>\n
False! When we engage Real-World Map Size, we see the material really shine through.<\/p>\n