Articles

Customising how to interact with XSI

SOFTIMAGE|XSI has the option to change the keyboard layout to a more familiar keyboard map for those users coming from 3dsMax or Maya. We will look at how to...

How to Duplicate object & Creating Presets

Learn how to duplicate objects in SOFTIMAGE|XSI, while acknowledging the difference between duplicating and cloning. We will also discuss duplication options...

Override Properties and Painting Weights

Override properties can be used in many ways in SOFTIMAGE|XSI and can be quite useful for many situations. Using weight maps in SOFTIMAGE|XSI is a great feat...

How to use Clusters and Hierarchies

Learn how to quickly create clusters in SOFTIMAGE|XSI, as well as some techniques for viewing and working with them. Also, being able to create hierarchies i...

XSI Video tutorials

This series of tutorials will give the basic knowledge needed to manipulate a mesh.

Tips for Selection Modes an Tools

This movie looks at some of the selection modes and tools available in XSI.

Transpose Master and Poseable Symmetry

Transpose Master and Poseable Symmetry is our new video tutorial for ZBrush.

Antomy of the Human Face

This tutorial goes over the anatomy of the Human Face to help improve your understanding of the human form and create more natural faces.

Antomy of the Human Arm and Shoulder

This tutorial goes over the anatomy of the human shoulder in an easy to understand fashion in order to improve your understanding of shape and form.

Masking in Zbrush

This tutorial looks at the uses of masking in Zbrush.

Zbrush Interface and Navigation

With all 3D programmers, the first thing you should start out with is Navigation. This Chapter in ZBrush deals with basic Navigation and some tools to get yo...

Modelling the Human Skull

When you create anything with ZBrush, you first of all have to think: What makes up the structure of this creature? So it's a natural fit that the skull will...

Setting up Image Planes

You will learn how to setup and use your own images on planes to assist you in modeling props and characters.

Getting Started with ZSpheres

The art of using ZSpheres is a practice of patience, so in this chapter we will be looking at the very basics of the technology behind the spheres and how to...

Topology tools in ZBrush

Using the topo tools to produce geometry to add on to a mesh. This is a very small & easy example of how to mount a mesh in topo tools and navigate within to...


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