SOFTIMAGE|XSI has the option to change the keyboard layout to a more familiar keyboard map for those users coming from 3dsMax or Maya. We will look at how to...
Learn how to duplicate objects in SOFTIMAGE|XSI, while acknowledging the difference between duplicating and cloning. We will also discuss duplication options...
Override properties can be used in many ways in SOFTIMAGE|XSI and can be quite useful for many situations. Using weight maps in SOFTIMAGE|XSI is a great feat...
Learn how to quickly create clusters in SOFTIMAGE|XSI, as well as some techniques for viewing and working with them. Also, being able to create hierarchies i...
With all 3D programmers, the first thing you should start out with is Navigation. This Chapter in ZBrush deals with basic Navigation and some tools to get yo...
When you create anything with ZBrush, you first of all have to think: What makes up the structure of this creature? So it's a natural fit that the skull will...
The art of using ZSpheres is a practice of patience, so in this chapter we will be looking at the very basics of the technology behind the spheres and how to...
Using the topo tools to produce geometry to add on to a mesh. This is a very small & easy example of how to mount a mesh in topo tools and navigate within to...