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This image is a spherical HDRI background with a warehouse scene and lots of small lights on the ceiling.
This image is a spherical HDRI background with a few area lights, a large ceiling area light, and a photo-studio umbrella.
This image is a simple spherical HDRI background with a few florescent lights on the ceiling.
This image is a simple spherical HDRI background with a dark background ant lots of surrounding area lights.
This image is a simple spherical HDRI background with a dark setting and lots of area lights on the roof.
This image is a simple spherical HDRI background with a tall dark room and lights behind the camera.
This image is a simple spherical HDRI background with a bright room and a single dark spot where the camera is.
This image is a simple spherical HDRI background with a single bright donut shaped area light.
This image is a simple spherical HDRI background with several large area lights and two primary area lights.
This image is a simple spherical HDRI background with two bright and complex area lights on top and a reflective background.
This image is a simple spherical HDRI background with area lights in a full 360 environment.
This image is a simple spherical HDRI background with two broad area lights on the walls and a large room.
This image is a simple spherical HDRI background with two area lights and a large soft back-light.
This script will allow you to assign material IDs randomly to a selection of editable_poly objects in 3dsMax. Assign by object, sub-object, or smoothing group!
Use this example scene to follow my depth of field quality tutorial or to practice your rendering in 3ds Max with mental ray.