Using the topo tools to produce geometry to add on to a mesh. This is a very small & easy example of how to mount a mesh in topo tools and navigate within to...
The art of using ZSpheres is a practice of patience, so in this chapter we will be looking at the very basics of the technology behind the spheres and how to...
When you create anything with ZBrush, you first of all have to think: What makes up the structure of this creature? So it's a natural fit that the skull will...
With all 3D programmers, the first thing you should start out with is Navigation. This Chapter in ZBrush deals with basic Navigation and some tools to get yo...
Before I go more into UVs I will be showing various coloring techniques that will help explain why good UVs should be made for a model. UVs are only importan...