Hi, my name is Toni and I am going to walk you through the process of making a digital portrait. Making a digital portrait can be a very difficult task if no...
Hello everybody, I would like to present you with the making of my latest image: Walther P99. Before starting to model the P99, I searched for as many differ...
Hello everybody! My name is Nikita Veprikov and I live in Kremenchug, Ukraine. I've been engaged in the 3D graphic arts for more than three years already and...
My original concept was to create a female clown, but I changed my mind later and so the original concept and the result are totally different. When I was in...
Before you start any model, I think it's important to make sure you plan all the details of what you want to model first. In order to deliver it is wise to d...
Once when I was driving through my town, I discovered an old agricultural factory. This abandoned place kick-started my imagination; the massive structure on...
The purpose of this Making Of is not only to show how we achieved the final shot for this animation, but also to point out the main problems we had to solve ...
I recently finished my new work Steam Traveler and I will now tell you and even show how I did this project. I hope it will be funny, interestingly and, most...
The inspiration for this image came from the protagonist of the Licia Troisi's novels, Nihal from the Land of the Wind, a young half-elf female warrior. A ve...
I have been sculpting quite a lot of heads lately to improve my sculpting skills and I sort of have the feeling I'm starting to understand the anatomy of the...
To create my image, Ravine, first I created a shaped terrain and tree roots in 3ds Max 2010 and Mudbox 2009. Next, using 3ds Max, I put unwrap UVWs on the te...
As I'm a fan of Star Trek, I decided to try to reproduce Patrick Stewart. He has a really interesting facial shape and I knew it was going to be challenging ...
For this picture, I wanted to create a scene that showed a part of the world of the Primaterans ' a civilization that prefers dark corners of the galaxy, hid...
Hello everyone! I'm Ricardo Jost and I work as a character animator and CG artists. I live in Brazil, where I was born, and I'd like to share the creation pr...
I decided to take a model from a short I was developing and use it to study lighting and shading with a cartoony look. I wanted to create an ambient, alien l...