After having collected some pictures of the famous actress Angelina Jolie, I decided to use some of them to help give life to my homonymous creation Angiolet...
Sam is my second attempt at creating a realistic CG human head. My main reason for choosing to create an old man is that there are many more skin details on ...
When I started this project, I didn't have an exact concept for what the final image would look like. I only had a rough vision in my mind; I knew that I wan...
This is the first CG work I've ever submitted to a CG website and indeed am happy that my first work has been selected by a popular website like 3DTotal.com!...
Welcome to the making of Billy Bob Boone. This tutorial walks you through a brief explanation of the steps involved in creating this character, from start to...
Hi, my name is Toni and I am going to walk you through the process of making a digital portrait. Making a digital portrait can be a very difficult task if no...
Hello everybody, I would like to present you with the making of my latest image: Walther P99. Before starting to model the P99, I searched for as many differ...
My original concept was to create a female clown, but I changed my mind later and so the original concept and the result are totally different. When I was in...
Once when I was driving through my town, I discovered an old agricultural factory. This abandoned place kick-started my imagination; the massive structure on...
The purpose of this Making Of is not only to show how we achieved the final shot for this animation, but also to point out the main problems we had to solve ...
I recently finished my new work Steam Traveler and I will now tell you and even show how I did this project. I hope it will be funny, interestingly and, most...
For my latest work I choose to reproduce a piece of concept art by Seung Ho Henrik, The Tunnel. I thought this would make an interesting choice as far as the...
The inspiration for this image came from the protagonist of the Licia Troisi's novels, Nihal from the Land of the Wind, a young half-elf female warrior. A ve...
I have been sculpting quite a lot of heads lately to improve my sculpting skills and I sort of have the feeling I'm starting to understand the anatomy of the...
To create my image, Ravine, first I created a shaped terrain and tree roots in 3ds Max 2010 and Mudbox 2009. Next, using 3ds Max, I put unwrap UVWs on the te...