Maya

Making of Cartoon Character

This tutorial goes over the making of a character.

Realistic Eye Texturing

This tutorial will teach you how to model a realistic eye that will bring your characters to life.

Stretchable IK Leg

This tutorial will show you how to create stretchable IK solver that can help you to create unusual characters as well as anything you can think of.

Realistic Ear Creation

This tutorial is mainly aimed at those users with experience in polygon modeling. Poly-by-poly is a modeling technique that involves constructing the polygon...

Realistic Foot Creation

This tutorial outlines the process of creating a high resolution foot, from a basic box modeling starting mesh.

Shading and Rendering of the Mini

This article focuses on shading and texturing the Mini Cooper, I'll talk a little about rendering with Mental Ray but I think other people have covered that ...

Character Workflow

This is a walkthrough of the creation, with detailed pictures of the whole progress.

Basic Outdoor rendering in Mental Ray

In this tutorial you will learn about rendering using Mental Ray. The tutorial focuses on outdoor lighting and rendering.

Basic Braid Modelling

This tutorial will teach you how to create braids that can be used for creative jewelry, hair, or anything you can think of.

Tennis ball Fur creation

This tutorial will focus on fur effect creation for a tennis ball. You will learn how to generate fur from an alpha map.

Modelling a Spiral

In this tutorial we will create a spiral mesh that can be used in various applications including telephone cables.

Twist Modelling

This tutorial will outline a technique for easily creating twisted meshes that can be applied to many uses, including making screws, sword handles and more.

Controlling Displacement Maps

This tutorial will cover the basics of nodes in Maya, the Hypershade and finally how to use the Multiply-Divide node to control the intensity of a displaceme...

BMW Z4 Creation part4

Final part of the modeling series.

BMW Z4 Creation part3

Part 3 of the modeling series.


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