When modeling a car I generally try to find something different to build, something I haven't seen before (in 3D). I enjoy modeling older cars because I find...
Hello everyone! I'm Ricardo Jost and I work as a character animator and CG artists. I live in Brazil, where I was born, and I'd like to share the creation pr...
My latest work, The Two Mighty Kings, was created for CGSociety's 23rd challenge, Steampunk Legends and Myths. The project took me a little bit less than two...
This tutorial shows a method for generating FinalGather like ambience using the XSIAmbientOcclusion and the Lightmap Color_Sampler shader in XSI. The basic i...
In this tutorial I will explain how I created the image Dante Alighieri, starting from the modeling which was done in Softimage|XSI, unwrapping with Modo, de...
I knew rigging my Moosah and Chub model would be quite the project, but once I understood some of Softimage XSI's rigging features it went pretty smooth. For...
Learn how to use mental ray's Global Illumination and Final Gathering inside SOFTIMAGE|XSI for a photo-realistic render and learn industry tips and tricks on...
Knowing how to work with menus in SOFTIMAGE|XSI is very important and vital to success. You will learn a few new tricks that will speed up your interaction w...
SOFTIMAGE|XSI has the option to change the keyboard layout to a more familiar keyboard map for those users coming from 3dsMax or Maya. We will look at how to...
While I was working on an animation project, I was struggling a little bit on how to get a localized effect on getting cloth simulation to work on a characte...
Learn how to duplicate objects in SOFTIMAGE|XSI, while acknowledging the difference between duplicating and cloning. We will also discuss duplication options...
Override properties can be used in many ways in SOFTIMAGE|XSI and can be quite useful for many situations. Using weight maps in SOFTIMAGE|XSI is a great feat...
Learn how to quickly create clusters in SOFTIMAGE|XSI, as well as some techniques for viewing and working with them. Also, being able to create hierarchies i...