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Making of Jubal Opening Sequence

The purpose of this Making Of is not only to show how we achieved the final shot for this animation, but also to point out the main problems we had to solve ...

Making of Eastern Dragon Rider

There were two things in my mind from the start of this image. I wanted to bring sense of tension and conflict between the dragon and the evil rider, to push...

Making of Steam Traveller

I recently finished my new work Steam Traveler and I will now tell you and even show how I did this project. I hope it will be funny, interestingly and, most...

Making of The Tunnel

For my latest work I choose to reproduce a piece of concept art by Seung Ho Henrik, The Tunnel. I thought this would make an interesting choice as far as the...

Making of Nihal from the Land of the Wind

The inspiration for this image came from the protagonist of the Licia Troisi's novels, Nihal from the Land of the Wind, a young half-elf female warrior. A ve...

Making of Snapshot of Zombie

I have been sculpting quite a lot of heads lately to improve my sculpting skills and I sort of have the feeling I'm starting to understand the anatomy of the...

Making of Ravine

To create my image, Ravine, first I created a shaped terrain and tree roots in 3ds Max 2010 and Mudbox 2009. Next, using 3ds Max, I put unwrap UVWs on the te...

Making of Jean-Luc Picard

As I'm a fan of Star Trek, I decided to try to reproduce Patrick Stewart. He has a really interesting facial shape and I knew it was going to be challenging ...

Making of Primateran

For this picture, I wanted to create a scene that showed a part of the world of the Primaterans ' a civilization that prefers dark corners of the galaxy, hid...

Making of Cool Guy

Hello everyone! I'm Ricardo Jost and I work as a character animator and CG artists. I live in Brazil, where I was born, and I'd like to share the creation pr...

Making of Junk Tree Paradise

Hi all! For this tutorial I used a Wacom Intuous 2 tablet, Photoshop CS4 and Painter IX. Join me as I take you through a quick demonstration of my painting p...

Making of Garage

I decided to take a model from a short I was developing and use it to study lighting and shading with a cartoony look. I wanted to create an ambient, alien l...

Making of Refueling at OrMorFour

The first important thing I considered in my scene was the atmosphere. I started with a plain, fair weather spectral atmosphere with radiosity. Then I change...

Making of The Antagonist

The goal for this picture was to create a piece called 'The Antagonist', with a horror and science-fiction setting. I already knew I wanted to create a femal...

Making of Nightmate Stalker

After seeing this concept online, I decided to have a go at re-creating it in 3D. I usually do hard surface objects and not character/organic objects so I fa...


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