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Pigeon: Impossible – Part 3

This third part contains 2 podcasts from the film, hope you will enjoy this informative thing which helps you in your future projects.

Transforming and Interacting with the obje

In these four videos, we will be focusing on different techniques that can be used in XSI to confidently manipulate and interact with objects in your scene q...

Pigeon: Impossible – Part 4

Director/Animator Lucas Martell has started a video podcast covering the creation of his short film Pigeon: Impossible. Although the software used for the sh...

How to use Mudbox Displacement Maps in XSI

In this 8 min video tutorial Wayne Robson will explain you how to use the displacement maps in XSI created using Mudbox 2009. This will help the users to use...

Car Paint Shader Setup

There are many ways to achieve an effective car paint simulation in 3D. Several companies have written high end shaders which give amazing results but most (...

Introduction to Expressions

Learn the basics of expressions, linked parameters, and custom property sets in Softimage/XSI through an easy to follow exercise from Noesis Interactive. The...

Rendering for Animation with Final Gather

In this video taken from our Rendering with SOFTIMAGE|XSI v.I: mental ray training product, we will get to see how to properly setup an architectural scene i...

Using Subsurface Scattering Shaders

In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI or Autodesk Softimage. Learn how to use the re...

Pigeon: Impossible – Part 5

After long time Director/Animator Lucas Martell brings another set of informative podcasts which also gives info in general as well as for animation.

Pigeon: Impossible – Part 6

In this video will explain the Pigeon Rig, Although the software used was XSI, the podcast is focused on CG techniques

Pigeon: Impossible – Part 7

This is 18th podcast from the short film Pigeon Impossible. In these podcasts Lucas Martell giving some inside tricks

Pigeon: Impossible – Part 8

Director/Animator Lucas Martell has started a video podcast covering the creation of his short film Pigeon: Impossible. Although the software used for the sh...

“Making of Aramaki, Section 9”

The idea for this work came from while watching a chapter of one of my favorite anime series, Ghost in the Shell. Aramaki Daisuke is next to the lieutenant K...

Box Modeling a Male (No Audio)

These are In-Depth time-lapse videos of my process of modeling a realistic male figure. I used box modeling technique for this particular piece. Started with...

Making of Moff

This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for...


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