Decals

Written August 16th, 2009
Categories: Modeling, UVWs / Texturing, Videos
10 comments

Hey all,

This week we’ve got a really super technique- decals.  I’ll be showing you how to very quickly add some uniqueness to otherwise repetitive textures in 3dsMax and game levels.

Basically what you’ll do is create a layer of polygons just above the original geometry.  This is accomplished by selecting polygons in the editable poly object, using the detach tool (as clone), and applying a push modifier.  Then you can apply an opacity mapped material to add graffiti, posters, or trash to almost any surface!  As always, don’t hesitate to leave comments for improvement or ideas for future Monday Movies!

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