Hey everyone!
This week’s movie is in response to a question from the forums- how to create a keyhole in a meshsmoothed object in 3dsMax. It’s actually pretty easy when you’re using ProBooleans! I’ll show you how to model this in without having to get too deep in the mesh topology. It’s a little crude, but effective if there’s not going to be too much viewer focus on your 3d lock.
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