Hey everyone,
This week is my 52nd Monday Movie! We’ve done an entire year of bite-sized 3dsMax video tutorials. How exciting!
In the video below, I’ll show you how to set up a DirectX material in 3dsMax. This will allow you to get much more powerful viewport rendering. Your 3d objects will be able to respond (to some extent) to lighting through the diffuse map, specular map, and normal map!
Important: In order to follow along, you’ll need to download Ben Cloward’s 3-point lighting .FX file! You want the one without transparency for this example.
By solarie October 12, 2009 - 3:23 pm
Hurray for Bluesummers you have been an amazing teacher. learned much from you and I hope you will continue to make vid’s
By dmdmdm October 12, 2009 - 6:30 pm
Very enjoyed this! Well done!
By MrTom October 12, 2009 - 9:27 pm
Yeah, happy anniversary Mr Bluesummers!
Thanks for your commitment in producing these excellent video resources, very much appreciated.
Regards.
By Bluesummers October 13, 2009 - 2:35 pm
Yay! Thanks you two! I’m glad you’re finding these useful still- and let me know if you have any suggestions!
I’ve been meaning to post every few days with offsite video tutorials, but things have been busy lately. I’ll try it again for a few weeks to see if that’s helpful for anyone. =)
By seammer August 1, 2010 - 1:06 am
Thank You!
Your tutorials have helped me bridge some learning difficulties. Explaining why you use the tools you choose has made a significant difference and helped me to explore 3ds Max in ways I’d never have done.
Looking forward to more from you.
By alex September 4, 2011 - 9:51 pm
Thnx, how can I open highlights tool?