In the last section we learned how to fake a cable using materials. But what if you’re going to be getting really close to it and need real geometry? This section shows how to use loft and spline objects to create real cable that can follow a regular spline! It’ll take a long time to render, and can seriously bog down your viewports so make heavy use of display as box once you’re done.
By John February 11, 2009 - 10:56 pm
That is awesome. I would have never thought of doing it that way. Great stuff brother.
By Bluesummers February 24, 2009 - 9:36 pm
Glad you liked it! ^__^
By Lou December 2, 2009 - 2:22 am
Man, this is way cool!! My question is, what is your hardware? koz you make it look so smooth, even the rendering was pretty fast
By amar jeet December 12, 2009 - 1:21 pm
Please any job of 3d max and give us more tutorials.
By José Carlos April 5, 2012 - 11:30 am
As simple as genial!. Great!!
By 3ds Max Videos September 9, 2011 - 11:10 am
3ds Max Videos…
3dsMax Video Tutorial: Modeling a Twisted Wire | MrBluesummers.com…
By tonysaun October 20, 2011 - 3:05 pm
Great tutorial, I appreciate and enjoy the results of your hard work. Maybe one day I can develop tutorials also.
Really enjoyed the twisted wire lesson !
Thanks.
Tony
By Ricardo March 21, 2012 - 9:32 pm
A very good way to design it, for level geometry! . Thx Ö_Ö
By decorix January 7, 2013 - 2:31 pm
I love the tutorial and the workflow for creating the twisted cable. I’m very curious how you would tackle it to make it tilable. What kind of calculation would be needed to offset it correctly? . I have tried several things. I’m using a slice modifer (max) to cut of end pieces. My goal is to use a Multiinsert brush for Zbrush. Can you perhaps give some feedback.
I have posted a screenshot. Thanks so much.
http://img69.imageshack.us/img69/3750/metalwiretubing.jpg