Hey Everyone,
This week’s part 3 of the 3-part series on rendering HDR panoramic images in 3dsMax or Vue 6 Infinite, and then bringing them back into 3d Studio Max. This week I’ll show you how to set up the lighting and background in order to make use of those HDRI files we created. It’s easy as pie!
By stenionet November 21, 2009 - 4:32 am
Hello.
This is a very good tutorial, but when I try, the reflections are not perfecting matching the background.
http://img262.imageshack.us/img262/6033/mrbluesummerscomhdrimon.jpg
By eduardo christopher rodriguez November 22, 2009 - 2:25 am
hey i was wondering if you could maybe do the same tutorial for blender because it is the only thing for financial reasons that i can get right now and i need it for the sword i was doing
which brings me to my next question as well as something that i have noticed especially when i look at a lot of what looks really super high poly but at the same time i really don’t think has that it has that many polygons also when i look at things like clouds sword from ff7 advent children it has few moving parts but it still looks incredeblly detailed i was looking to do the same thing could you give me some tips and hints
By joerg August 2, 2011 - 8:22 am
hell,
thanks for your great tuts!
becaus of music rights, unfortunately some of your videos (like this one) are not shown in gemany?!
is it possible to upload them again without any backroundmusic?
thanks a lot
joerg
By Mr. Bluesummers August 9, 2011 - 5:14 am
I’m not sure why they aren’t shown in Germany, but it shouldn’t be because of the rights. I’ve spoken with Dr. Toast and I have the paperwork showing that I’m allowed to use the music. Not sure why YouTube’s being difficult. :c
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By WTV3D January 18, 2013 - 2:03 am
Thanks for sharing!
You save me.