Hey everyone,
Got another video tutorial for you! This week we’re looking at how to setup and use gamma controls in 3dsMax. Being able to control the gamma of your renders means having another powerful angle for adjusting the “curves” of your final 3d renders.
By Dustin Brown December 2, 2009 - 2:40 pm
Thanks for the video on gamma. Couple of strange things. When you adjusted your gamma and found a setting where the inner box and outer box were the same shade, it looked incorrect on my monitor. I would think that would be “baked” into the video and would look the way YOU saw it no matter what screen the video was viewed on.
Also, my outer box isn’t gray. It’s got this weird Roy Lichtenstein thing going on.
http://www.dustinbrown.com/temp/gamma.JPG
Using Max 2009 and DX9.
By Bluesummers December 3, 2009 - 12:58 pm
It’s true! Yah, the reason they look different here is due to encoding problems.
It won’t look right here because the grey box is the ‘grey point’ of your screen, while the box on the outside is black-and-white checkers that will average to true grey. You want them to match up so that your grey point is visually between black and white even if it isn’t literally between the two (hence my gamma level being 1.31 or so).
Will that get baked in? Maybe- I’m actually not totally sure.
By Filip December 16, 2009 - 7:16 am
Hi,
One think i dont understand.
It seems correct gamma on my computer is about 1,6
In this setup randerings are much brighter than preview in Photemetric Exposer Control. Why? Sth wrong with my 3d max?
Using max 2009
By First Round of Transcriptions Complete | MrBluesummers.com January 18, 2010 - 12:17 pm
[…] 3dsMax Monday Movie #59: Gamma Control Setup […]