“This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find all the info needed on the subject in one handy place.”
http://www.cgarena.com/freestuff/tutorials/moff/index.htmlMaking of Moff
Written June 18th, 2008
Categories: Animation / Rigging, Articles, Maya, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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Categories: Animation / Rigging, Articles, Maya, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
This is not on MrBluesummers.com