“I have used Maya 8.0 for the modeling (polygonal) and Mental Ray for the rendering. The lighting is given by an HDRI probe and two lights. Background and depth of field are rendered within Maya. There is no postwork, only an accentuation of the contrast in Photoshop used to create the textures.”
http://www.cgarena.com/freestuff/tutorials/maya/trapped/index.htmlMaking of Trapped
Written June 18th, 2008
Categories: Articles, Maya, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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Categories: Articles, Maya, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
This is not on MrBluesummers.com