“I want to share my work on how to create a Waterfall from 3ds Max Particle System. To start with, set units to meters, and renderer to default scanline renderer. You can download my raw model for the building from here. (3dmax 8 and above). Raw image should look like the image below.”
http://www.cgarena.com/freestuff/tutorials/max/waterfall/index.htmlHow to Create a Waterfall
Written June 18th, 2008
Categories: 3d Studio Max, Animation / Rigging, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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Categories: 3d Studio Max, Animation / Rigging, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
This is not on MrBluesummers.com