Modeling was very simple. I based my model off of the original sketch (Fig. 01) and created what is known as an organized mesh.
http://www.3dtotal.com/team/Tutorials_3/makingof_prolapsed_eye/prolapsed_eye_01.phpMaking of Prolapsed Eye
Written June 18th, 2008
Categories: Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials, ZBrush
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Categories: Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials, ZBrush
No Comments »
This is not on MrBluesummers.com