“In this chapter we will explore mapping. Mapping is the ability to control how an object looks based upon texture. We will explore normal mapping, bump, spectral, diffuse and more, as we look at the best way to make mapping work in Maya.”
http://www.3dtotal.com/team/Tutorials_3/zbrush_training/lesson_10/zbrush_lesson_10.phpZbrush and Maya Mapping
This is not on MrBluesummers.com