“Global Illumination, Final Gather and Caustics, these are the three individual elements that we commonly use as 3D artists to simulate the effects of bounced and focused light. We will explore each of these in the following sections with theory and practice.”
http://www.3dtotal.com/team/Tutorials_3/indirect_illumination/indirect_01.phpGlobal Illumination with Mental Ray
Written June 18th, 2008
Categories: Articles, Lighting, Maya, Offsite, Rendering / Compositing
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Categories: Articles, Lighting, Maya, Offsite, Rendering / Compositing
No Comments »
This is not on MrBluesummers.com