You can use this simple 3d Studio Max scene to practice your mental ray rendering with depth of field. There are numbers placed around the scene at escalating distances from the camera. There are numbers at 2, 4, 8, 16, 32, and 64 feet from the camera. Try modifying the camera’s f-stop value and target distance to see what kind of effect the blurring has on the different numbers. The checker pattern on the back wall is exactly 1-foot by 1-foot squares.
This scene was used in my mental ray depth of field quality tutorial.
Enjoy!
Click this link to download the Material-Randomizer-v0.84. To install, just download the zip file and decompress it into your plugins/std folder. You can also run it directly by running it from the Maxscript menu.
By Fan of BlueSummers December 22, 2010 - 8:14 am
Thank you sir, I hope you start making videos again :(.
Your friend, XTCMatrix 🙂
By jose January 5, 2011 - 8:28 pm
Man i just found your website, and i really like it.. learn a lot of stuff…. thank u soo much.. hope u can have your monday movies back soon..
thanks again
By Marius January 31, 2011 - 11:20 am
Thank you for all 😉
By iliasse March 24, 2011 - 6:25 pm
Thank’s so much
By elmasri June 1, 2011 - 1:06 am
thank u soo much. yuo very very good tetcher.
By gary davis February 22, 2013 - 6:34 pm
i dont see the link for this particular scene download – just a script. thanks for all the assets!
//gD