Hey Everyone!
This week’s Monday Movie is part 3 of 4. I’m hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.
In this video I’m talking about how you can create semi-procedural shapes using splines and spline modifiers like Extrude and Lathe. Remember that splines bring us even closer to arbitrary modeling by allowing us to abstract away certain aspects of modeling, while keeping only what’s necessary to be modeled by hand.
By Aleks July 13, 2011 - 11:11 am
Hello,
first let me express my gratitude for all posted tutorials.
I just love the shortness and simplicity of your tutorials.
Im just begining to learn to use 3dsMax and I have a question for this particular tutorial.
As you were inserting new vertices to the base spline, what keyboard controls did you combine so that the vertices are drawn in straight path lines and how did you made multiple lines (at 8:05).
Thank you in advance for the answer.
Regards, Alex