Hey Everyone!
This week’s Monday Movie is on using static UVW mapping in 3dsMax. The modifier stack is a beautiful thing because it allows you to use awesome techniques like this! You can work on the editable poly object at the base of the stack while keeping a UVW map modifier on top. This lets you model without worrying too much about wrecking the mapping. This technique is most useful in low-poly work and simple objects like barrels and butterflies.
By Gary Angle May 28, 2011 - 6:33 am
Thank you! You’re an awesome teacher!
By oren July 27, 2011 - 7:35 pm
wow you have the best site for 3d max!!
By Mr. Bluesummers July 27, 2011 - 11:48 pm
Glad you think so, good buddy! 😀
By justin shaw April 21, 2012 - 4:51 am
Thank you for these tutorials. You should teach 3d.