Welcome to another Monday Movie! We’ll be talking about how you can use the “Hose” extended primitive to speed up creating common hose-like objects in 3dsMax. The fact is that most people either don’t know this tool exists, don’t know how to use it, or think it’s not very useful. I disagree with this last group of people; the hose object is both quick and extensible making it a handy little trick in your 3d arsenal. In 3dsMax, you’ll find that it can do a lot of what a spline could do except faster.
By Solarie March 4, 2009 - 2:54 pm
That were nifty indeed, and as you mention in the vid i didn’t know of this thing like this. 🙂
By John G. March 9, 2009 - 6:51 am
Contraray to what you said people think, the “Hose” looks very very usefull. I do alot of rendering of medical spaces and putting in cable and hoses and stuff it always a pain. This would definelty help out alot, thank you for another great lesson….
By Bluesummers March 10, 2009 - 2:32 pm
No fooling? Glad you liked it! I remember a really…obscure old blur script I used to looove for making cabling, but it’s probably dust in the wind at this point. You’d give it a few spline parameters, and some point objects to pass through, and it would create a spline-bundle (wiring) that follows that path.
I’ll try to look for it when I get home, and I’ll put up a link as a post. If I can’t find it, I’ll just write one myself. ^__^
By Bluesummers March 10, 2009 - 8:07 pm
Ugh. The good news is that I found it, but the bad news is that it hasn’t been updated since (get this) R3!! I’m not going to put you through that. If you’re desperate for the functionality go to http://www.scriptspot.com/3ds-max/wirejumble and download it. Otherwise, I’m going to open up this MS and hack into into something beautiful and powerful again. Long live Threedy in the Dominance War! ^__^