Baking Ambient Occlusion

Written March 23rd, 2009
Categories: Effects, Rendering / Compositing, Videos
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This week’s Monday Movie shows you how to bake an ambient occlusion map for an object in 3dsMax. It’s actually a much easier process than you’d think.  Here, I’ll show you how to use the Render-to-Texture tool with mental ray’s Ambient Occlusion pass.  The resultant image can be used to either visualize your object in the viewport, or as part of your texturing process!

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