Articles

Making of Eternal Flame

Every piece of work is a new step in a long, never-ending staircase... Everything I learnt in Eternal Flame I wish to fully apply on future works that I'm th...

Transforming and Interacting with the obje

In these four videos, we will be focusing on different techniques that can be used in XSI to confidently manipulate and interact with objects in your scene q...

Pigeon: Impossible – Part 4

Director/Animator Lucas Martell has started a video podcast covering the creation of his short film Pigeon: Impossible. Although the software used for the sh...

How to use Mudbox Displacement Maps in XSI

In this 8 min video tutorial Wayne Robson will explain you how to use the displacement maps in XSI created using Mudbox 2009. This will help the users to use...

Car Paint Shader Setup

There are many ways to achieve an effective car paint simulation in 3D. Several companies have written high end shaders which give amazing results but most (...

Introduction to Expressions

Learn the basics of expressions, linked parameters, and custom property sets in Softimage/XSI through an easy to follow exercise from Noesis Interactive. The...

“Making of Aramaki, Section 9”

The idea for this work came from while watching a chapter of one of my favorite anime series, Ghost in the Shell. Aramaki Daisuke is next to the lieutenant K...

Box Modeling a Male (No Audio)

These are In-Depth time-lapse videos of my process of modeling a realistic male figure. I used box modeling technique for this particular piece. Started with...

Making of Moff

This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for...

Volumetric Shader through Mental Ray

In this tutorial I will try to summarize what I learned through trial and error about Mental Ray shaders, and how to achieve interesting volumetric effects o...

Making of The Last Elf

After receiving lots of mails I decided to write a making of The Last Elf in an interviewing way. Hope all of you will like this and if any questions or sugg...

Making of End of the Line

I created this image for the CGArena Haunted challenge and won the second prize. Knowing in advance the theme of the image, I tried to think of what other pa...

Making of the Gargoyle

As with most artworks one would start off with an idea or a concept sketch. As one can see it's really the layout that I choose to follow, as my mouse drawin...

Making of Green Frog

Hi, my name is Massimo Righi and I am freelance CG artist form Italy. What I'm going to do, is trying to show you the main steps of how I've made my Male Gre...

Dome Based Lighting

Hello everyone and welcome to Dome Based Lighting tutorial, in this tutorial I will show you how to light up your scene using dome based lighting with Maya 8...


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