I start by researching what kind of character I would like to create. During this process I think about every aspect of the character. Where does it live? Wh...
In this tutorial I will explain how I created the image Dante Alighieri, starting from the modeling which was done in Softimage|XSI, unwrapping with Modo, de...
Learn how to use mental ray's Global Illumination and Final Gathering inside SOFTIMAGE|XSI for a photo-realistic render and learn industry tips and tricks on...
You want to try architectural modeling and rendering in Lightwave? Well this tutorial might get you started then. It takes you through everything step by ste...
This tutorial focuses on heavy texturing now, turning a simple flat plane with a bunch of polygons into an old piece of paper with handwriting on it. 50% of ...
Achieving Photorealism is not something that is easy to do, most people think it's done in the modeling part of your work but in fact modeling is only about ...
The idea to make this work come from an old drawing of Hagia Sophia published in a book. I want to make a image using imagination, far from my normal technic...
In this tutorial I will give a basic overview on how I made the image Diner. We will start the journey with modeling, then texturing, and finally I will expl...
Ok well I was quite pleased when I heard I was going to get to build this little guy for the new Wicked Pixels short film that will be released by the end of...
I knew this would require a lot of different people to make the scene interesting ' and I also knew that I would not be able to create 3D-models for so many ...
After Ben from 3dtotal contacted us, Sebastian and me sat together brainstorming of what Scene we want to create to represent the new Texture CD Vol. 10. Sin...
I wanted to create a warm and pleasant nature scene. I have seen an old painted picture, which used the same perspective for a view over a valley. I wanted t...
I was strongly influenced by the Sinbad travels to the strange land and finding new discoveries and new exciting landscape, this is where this location looks...
This tutorial will show you how to create a lighting rig that will simulate daytime lighting conditions. Most importantly, it will allow you to easily adjust...