Modeling

Female Body Modeling: Part 1

This video tutorial series is created by artist Giorgio Luciano in 3ds max. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading...

Female Body Modeling: Part 2

In this second part learn how to model a detailed female hands and foot using poly modeling in 3ds max

Female Body Modeling: Part 3

In this final part of this series learn how to attach the different modeled body parts and give detailing to some areas

Modelling a Chair

This is a basic tutorial of the Florence Design Academy to understand how to use the SPLINES effectively in the field of Interior/Furniture Design. This tuto...

Architectural Modelling

This tutorial will teach you the basic architectural modeling and working with Editable Poly. This tutorial is strictly for those which opening the Autodesk ...

Modelling a Human Hand

This tutorial will describe you how I modeled my hand model from a sketch. The method I used here is polygonal modeling. As you can see I have a hand sketch ...

Making Random Wires using PFlow

This tutorial will explain you how you can create a random wires using Pflow inside 3ds max. This technique can be used in creating various type of abstract ...

Modelling the Ironman Helmet

When I first saw Adi Granov's Ironman Helmet design in the movie, I was overwhelmed by how he had designed something that looked so geometrically simple yet ...

Next Generation Modelling and Texturing

Learn production modeling techniques and a proven workflow to creating 3d model assets and textures for next-generation games. This four part series covers t...

How to model a Sofa

This video tutorial is created by artist Mahmoud Keshta in 3ds max 2009. This tutorial is divided in two parts and the total length of this video tutorial (w...

3DS Max Tips and Tricks

Here you have 15 of the most used Tips & Tricks of the FLORENCE DESIGN ACADEMY (www.FlorenceDesignAcademy.com) to avoid mistakes, errors and imperfections in...

How to Create a Sea anemone

This tutorial is dedicated to the use of hair & fur in 3ds max, a modifier that grows hair and fur over any object. Usually hair & fur is used to generate ha...

Making of Duli Baduli

I made Duli-Baduli with 3ds Max, Photoshop, ZBrush and CrazyBump, and I also used After Effects. I've had the idea of an intergalactic fruit salesman for a l...

Making of Girl Experience

The original idea was born 3 years ago when I saw an old photograph of drunken women. After having the initial idea I realized a few weeks later that it coul...

Making of Hornedman

The purpose of this making of is to outline the tools and techniques I used in the creation of my image, Hornedman. The image started as a sketch inside ZBru...


©2023 MrBluesummers.com