Modeling

Village

I wanted to create a warm and pleasant nature scene. I have seen an old painted picture, which used the same perspective for a view over a valley. I wanted t...

Birth of a Dawn

I was strongly influenced by the Sinbad travels to the strange land and finding new discoveries and new exciting landscape, this is where this location looks...

The making of The Operator

The idea behind the Operator, in the anime movie Spoonman, is one of thought and segways; which makes him a very cool concept to wrap your head around, I use...

Making of 3:00am

This Overview is about the 3.00am picture which Sebstian N'll and me (David K'tterheinrich) created for 3dTotal.

Naking of Nature of Man

This scene was made using Lightwave for modeling, Photoshop was used for the textures, background image and post work. FPrime was used for final rendering.

Making of All Road

Originally I knew that I wanted to design and model a futuristic vehicle of some description without knowing exactly the type.. Using Lightwave 3d Modeler I ...

The making of Water World

Hello everyone, in this overview I'll share some of the techniques I used in the creation of this image. I'll cover basics modeling, texturing, lighting and ...

Making of Left Behind

After posting some work in progress images of a dress for my Grand Space Opera challenge entry at CGTalk, I was asked if I could show how I go about making t...

Making of the Box Car

This box car is based on a train model hand painted by Ron Thornton. This project took about a week and a half. I used reference pictures of the model box ca...

Making Taho

We start with a very low poly mesh created in your favorite 3D package which we import in Zbrush. There, we sculpt the model and when we're pleased with the ...

Old man scultp

In this tutorial we will explain how we have created the artwork Old man - Portrait. At the beginning - modeling and unwrapping was done in Blender, detailin...

A guide to re-topologising

Re-topologising a mesh, that's one heck of a mouthful that sounds complex and scary to people new-ish to modeling. Really it's nothing of the kind, it's a si...

Displacement Exporter workflow

In this tutorial you will learn how to use Displacement Exporter to create displacement maps that can be used inside Modo.

Creation of the Captain

I am going to show you how to create the making of The Captain - my latest work - from modeling and rendering, to composing and post effects.

Bird of Prey

This tutorial explains how to create a realistic bird bust. Techniques like, feather creation are covered.


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