Modeling

Hair sculpting

This tutorial will go over a technique for sculpting hair in Zbrush.

Transpose Master and Poseable Symmetry

Transpose Master and Poseable Symmetry is our new video tutorial for ZBrush.

Antomy of the Human Face

This tutorial goes over the anatomy of the Human Face to help improve your understanding of the human form and create more natural faces.

Antomy of the Human Arm and Shoulder

This tutorial goes over the anatomy of the human shoulder in an easy to understand fashion in order to improve your understanding of shape and form.

Masking in Zbrush

This tutorial looks at the uses of masking in Zbrush.

Zbrush Interface and Navigation

With all 3D programmers, the first thing you should start out with is Navigation. This Chapter in ZBrush deals with basic Navigation and some tools to get yo...

Modelling the Human Skull

When you create anything with ZBrush, you first of all have to think: What makes up the structure of this creature? So it's a natural fit that the skull will...

Setting up Image Planes

You will learn how to setup and use your own images on planes to assist you in modeling props and characters.

Getting Started with ZSpheres

The art of using ZSpheres is a practice of patience, so in this chapter we will be looking at the very basics of the technology behind the spheres and how to...

Topology tools in ZBrush

Using the topo tools to produce geometry to add on to a mesh. This is a very small & easy example of how to mount a mesh in topo tools and navigate within to...

Using Blender

This tutorial will teach you everything you need to know and start modeling in Blender.

Zbrush Basics

Thanks to our friends over at Pixologic, we bring to you a 3 part beginners guide to ZBrush. Everything that you need to know about this program can be found...

ZBrush Strokes and Alphas

This tutorial goes in depth into the different tools for adding details very quickly using alphas and strokes.

Mesh extraction

Our new collection of ZBrush video tutorials by Pixologic explore several ways of extracting parts of your mesh to help in creating cloths, hair etc.

Zbrush and Maya mapping techniques

A look at mapping techniques, and using ZBrush to improve workflow.


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