With all 3D programmers, the first thing you should start out with is Navigation. This Chapter in ZBrush deals with basic Navigation and some tools to get yo...
When you create anything with ZBrush, you first of all have to think: What makes up the structure of this creature? So it's a natural fit that the skull will...
The art of using ZSpheres is a practice of patience, so in this chapter we will be looking at the very basics of the technology behind the spheres and how to...
Using the topo tools to produce geometry to add on to a mesh. This is a very small & easy example of how to mount a mesh in topo tools and navigate within to...
Thanks to our friends over at Pixologic, we bring to you a 3 part beginners guide to ZBrush. Everything that you need to know about this program can be found...