Rendering / Compositing

Making of The Rusty Meter

I started by making a simple cube against a vertical grid. The meter originally had a thin wire coming out from below. Since this lacked a personality, I dec...

Making of The Queen

This making of article is sharing my knowledge of how I made the character ' The Queen. I assume you have the knowledge of basic modeling skill in your favor...

Making of Metamorfosi

This work started from a concept quickly done on a morning before going to work, it's probably someone memory :) I cannot show it because I don't know where ...

Making of Mobster

The design of the character was inspired in a story I had in mind, He is a corrupted police officer that has become a mobster from some dark city in east Eur...

How to fake Final Gather with shaders

This tutorial shows a method for generating FinalGather like ambience using the XSIAmbientOcclusion and the Lightmap Color_Sampler shader in XSI. The basic i...

Making of Dante Alighier

In this tutorial I will explain how I created the image Dante Alighieri, starting from the modeling which was done in Softimage|XSI, unwrapping with Modo, de...

Rending with Final Gather and GI

Learn how to use mental ray's Global Illumination and Final Gathering inside SOFTIMAGE|XSI for a photo-realistic render and learn industry tips and tricks on...

Review on Radiosity and Photorealism

Achieving Photorealism is not something that is easy to do, most people think it's done in the modeling part of your work but in fact modeling is only about ...

How to Combine a Photo and a CG Object

This tutorial will teach you how to combine and integrate a CG model in a real scene.

Making of the Hagia Sophia

The idea to make this work come from an old drawing of Hagia Sophia published in a book. I want to make a image using imagination, far from my normal technic...

The making of SimTech MTS.Arach

Ok well I was quite pleased when I heard I was going to get to build this little guy for the new Wicked Pixels short film that will be released by the end of...

What is gMill?

What is gMil? gMil is a surface shader for LW that simulates radiosity. After hearing about gMil in the LW7.x feature list I've wondered what use can it give...

Fruits season in Arabia

In order for me to show how 3D-totals textures are impressively well done, I thought of proving that in developing a scene that has very little polygons and ...

Home

This is a very simple scene. There are only 2 real Objects in the scene, the windmill and the homecoming man. The ground is a very simple subpatched object. ...

Autumn

After Ben from 3dtotal contacted us, Sebastian and me sat together brainstorming of what Scene we want to create to represent the new Texture CD Vol. 10. Sin...


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