Hey everyone!
This week we’ll be looking at how you can start off with an image and arrive at a mosaic tile effect when you’re done. It’s a powerful and simple technique that yields a better result than the ordinary cellular map method. This system is based on using the Photoshop Filter “Stained Glass”, so most of the effort takes place outside of 3ds Max. That makes it robust enough for both low-poly and high-poly work.
Enjoy!
By Spencer June 23, 2009 - 11:17 am
Hi,
I really enjoy your tutorials and look forward for the new ones each week!
I would really appreciate a tutorial on Sub Surface Scattering (SSS). I find the physics SSS shader extremely dificult to work with.
By Lacy June 23, 2009 - 5:20 pm
Pretty good post. I just came across your blog and wanted to say
that I have really enjoyed reading your blog posts. In any case
I’ll be subscribing to your blog and I hope you post again soon!
By Dede May 29, 2012 - 1:51 am
Hey ghoti, I apreciate the coenmmt, and your choices of how you would go through this are valid ways But I didn’t use paths by choice, I thought of using paths, but I personaly prefer modeling them.The black artifacts where not from flipped normals.For the edgesplit modifier I don’t like how it cuts it up, so I manualy give the model manual bevel to give it a professionel and polished look.I like using layers to hide objects personal choice.But your coenmmt shows how people have there own ways of creating art with blender, so thanks for you coenmmt.Rex
By Bluesummers June 23, 2009 - 11:49 pm
Hey Spencer! I’ll see what I can do. I did one a long time ago, but it was extra-super low quality because I didn’t have my recording system down yet. 🙂
By how to lay tile July 12, 2009 - 10:05 pm
Hey, great post, really well written. You should post more about this.
This is such a useful post.Thank you very much for the information.
By Bluesummers July 13, 2009 - 8:53 pm
Thanks Lacy! ^__^
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