I got the request for creating neon lights in 3d Studio Max a little while ago, and I’m shocked that after 40 episodes I hadn’t done this yet. It’s one of the easiest, most rewarding techniques I know. By leveraging mental ray’s rendering facilities and Glow(lume) shader, we can make neon lights in just a few minutes.
By Bluesummers July 20, 2009 - 9:59 pm
Gah. My movies have taken on a nasty buzz in the audio track. I’ll see what I can do to fix that.
By Terry Blush January 7, 2011 - 7:10 pm
Hi there I watched your video for creating neon light in max, and since i am trying to create a Tron light cycle, I thought this would be good for the glowing parts. My problem is shown here,, http://i175.photobucket.com/albums/w154/terryblush/mrprob.jpg
I followed your instructions and as you can see the piece in the middle is not glowing and has no detail to it at all.
can you help?
By bertn January 15, 2012 - 2:53 pm
hi i think your problem is the brightness of your glow, try to set the number mucht higher, because the enviroment light is too strong, if you start playing with those settings apart from the things you’ve learned in this tutorial, you can have pretty nice results with your bike… Quite late with this post but what the..
By Intermediate Lighting & Creating Detail | MrBluesummers.com April 5, 2012 - 6:29 pm
[…] a “Glow (lume)” map as the diffuse slot and an area light. We’ll be following my Glow (lume) video tutorial. Long story short, just create a new Standard material, set the Diffuse slot to a Glow (lume) map, […]