Hey everyone,
This week, I’ll be showing you a trick I learned recently for rigging up inorganic objects to use the Look-At constraint in 3d Studio Max. What makes this challenging is that sometimes your objects don’t have omni-directional rotation, so they need to be constrained during the rotation. However, you also want to keep the robustness of the Look-At constraint.
Enjoy!
By gedzior84 October 20, 2009 - 2:31 am
Hey Mr BlueSummers 🙂
Very nice videos out there. I’ve been looking for this kind of tutorials for a very long time 🙂
I’ve been wondering if you could make video about rendering big images (for posters etc). I tried to make such a big render (about 10.000×10.000 px), and my computer just crashed, telling me, that there is not enough memory.
Now I know, that there is a method to render these huge images in parts. I don’t know what option is it, but I’m not talking abour rendering a region, since my computer still crashes when doing it.
The thing I’m talking about is something else, but I don’t know exactly what is it 🙂
Maybe you know some techniques of rendering huge images, which can be made on slower computers?!
For my defence, I’ve been trying to find an answer for my question, but it seems to hard for me 🙂
Cheers, and keep up the good work.
gedzior84
By Simone October 20, 2009 - 3:06 am
Hi, very nice tut – mind to share the scene?
By Logan October 20, 2009 - 5:39 am
Mr. BlueSummers, Thank you so much for these tutorials… Please don’t ever stop I check your site at least once a day and have it on my bookmark toolbar in firefox. They are the perfect length, not to long, not to short and they are so varied and informative. I swear i’ve learned more in the last couple of weeks that I have had your site bookmarked, than in the several years i’ve been dinking around in 3d. You can’t teach someone to model but you can teach them how to use the tools to model, and thats exactly what you do! Thank you!
By Bluesummers October 20, 2009 - 10:43 am
@Gedzior- That’s a good idea! Let me look into that for next week!
@Simone- I’ll have to get back to you on that. It’s actually for sale on TurboSquid (following my TS walkthrough), but I’ll see if I can upload something similar! =)
@Logan- You’re very welcome! I’ll try to post video tutorials more often; not just mine, but others too. Glad you’re a viewer!
By Philip October 20, 2009 - 1:59 pm
Thank you for another very helpful tutorial!
By le1setreter October 26, 2009 - 3:18 pm
nice stuff as always. much appreciated. keep on the great work. best wishes for year 2 of monday movies 🙂
By Bluesummers October 26, 2009 - 10:33 pm
@Philip: Glad to help!
@Le1setreter: Thanks buddy- looking forward to another 52! =)
By 3ds Max 2009 HI Solver kompensiert gesperrte Achse des ersten Joints nicht - 3dmaxforum.de December 14, 2009 - 4:35 pm
[…] gesperrte Achse des ersten Joints nicht Noch ein Videotutorial zu einer anderen Variante 3dsMax Monday Movie #53: Inorganic Look-At Constraints | MrBluesummers.com __________________ Wie man Fragen richtig […]
By JT December 16, 2009 - 10:30 pm
Is there a way to constrain the ring to the frame’s local axis so that if the frame rotates the ring rotates with it while looking at the dummy object?
By AremFiemdom March 30, 2010 - 12:19 am
????? ? ????????… ? ??? ???????? 🙂 ?????????? ??????????????
By baha k March 19, 2012 - 2:05 pm
hi there, thanks for the tutorial.
i’ve been trying to implement this technique to my tank rig
but unfortunately tank’s cannon’s rotation axis is not aligned with turrets axis which is behind. so when i move dummy, turret rotates at cannon’s axis not arround its own axis.
can you help me with solving this problem?