I’m back! Back with more delectable Monday Movies for you.
This week’s video tutorial is about how you can render very large images in 3dsMax. I mean really dang huge! Large renders in 3dsMax can bring just about any machine to it’s knees. I’ll show you how to split your render into pieces so that you can render them separately and then re-combine the images outside of 3dsMax using Photoshop or Gimp. The key is using the Blowup Region tool in the Viewport Configuration.
Enjoy!
By Daniel October 27, 2009 - 12:41 pm
Great!!
every Monday I lern something new from you!
Thanks.
By Chris October 28, 2009 - 12:23 pm
Hey,
Another great video and I’m finally caught up 🙂
I have now looked through every Monday Movie and every post on this brilliant blog from start to finish.
I was wondering if you could answer two questions for me:
– How do you get your Mental Ray to keep the previously rendered image? On my MR it clears the image before rendering anew making comparison a bit harder
– And a bit more important, on 3Ds Max 2010 I’ve been completely unable to find an Ambient Occlusion material, I can post screenshots if you need. I’ve searched the included Mat Libraries (yes I’m in MR) but unlike Max 09 the material seems to be just missing. I’ll post a screenshot if needed.
Also on that vein I think I have a suggestion for a next monday movie.
There aren’t a lot of tutorials on setting up Max, getting at settings like increment saving, viewport resolution, even themes.
I think a movie on some of those hidden settings of Max could be great 🙂
But yeah, love the movies they’re the only video tutorials I’ll watch.
Thanks.
By red pill junkie October 28, 2009 - 2:43 pm
Oh Wow… this is awesome!!
Most of the time I need to make 3000+ pixel renders so they can be printed; and that always meant leaving the computer on for entire weekends, and lighting a candle so the gods would take pity on me and prevent any blackouts!
But this is a very elegant way to at least ensure a portion of the render will be completed —specially since the Mental Ray renderer *does not* have a pause button, like the old Scanline renderer has.
Once again, you’ve proven why you’re “Da Man”, Mr. B! 🙂
By superclutz November 23, 2009 - 9:31 am
thanks sop much for all your monday vids. they have helped me out many times. really appriceate what your doing. thank you.
-superclutz