This technique is a favorite of mine for its simplicity and effectiveness at creating a convincing water surface. Remember, though, that you won’t be able to see below the surface because the material setup in 3dsMax is opaque. At least it’s fast to render!
This tutorial will guide you to achieving a fairly realistic open water effect which can even be animated, using the ‘Ocean’ shader from the Lume Library.
By pato September 11, 2011 - 4:09 pm
Awesome Blog and text. You should write in Polish 🙂