Hey everyone!
I’m on vacation right now, but I’ve queued up this Monday Movie so that you can start your new year right! This week I’m showing you how to create a water box in 3dsMax using the mental ray renderer. For those of you who don’t know it, a water box is a great way to practice your rendering technique and for learning how the different settings work in mental ray.
By 3dsMax Monday Movie #64: Submerge (lume) Shader | MrBluesummers.com January 5, 2010 - 7:14 am
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By Bernardus January 12, 2010 - 6:40 am
Thanks Alot!
That really helped me!!
By First Round of Transcriptions Complete | MrBluesummers.com January 18, 2010 - 12:18 pm
[…] 3dsMax Monday Movie #63: (Re)Making a Waterbox […]
By Defrosted Tuna June 19, 2010 - 10:37 pm
Hi again. I have been trying to make this over and over but it doesnt work out right. When i apply the displacement map, then up the strength, it moves the whole thing in giant hills and not little bumps like yours. Have I altered a setting or something to make the mapping to big?
By br0t December 29, 2010 - 5:13 pm
Can’t view this in germany, what the…?