Hey everyone,
This week I’ll be showing you how to use the submerge (lume) shader in 3dsMax and mental ray. It’s an easy way to make your scenes look like their underwater while harnessing the power of caustics and global illumination. Try these techniques in conjunction with the waterbox we made last week for a really great one-two punch!
Also, you may have noticed that I included a transcript of last week’s video. I’m going to try adding that in to the mix for the next few weeks to see if people find that useful. Remember that you can always pass this page through Google Translate to get the transcription in your desired language!
By seammer January 5, 2010 - 1:34 pm
Thank YOU. Your tutorials have made all the difference in my 3d life. They have been presented in such a way that I do not have to struggle repeatedly to attain results resembling your images. Your simple explanations along the way have opened up ever more options and methods even to those not directly related to the tutorial subject. I have been encouraged to delve even deeper on my own and to expand the search for understanding the program and the possibilities.
I am learning to learn again!
By Paul Harrison January 6, 2010 - 9:38 am
As Usual, great Tuto Mr. BlueSummer, thanks to share your knowledge with us, the 3d beginners,
Thks a lot.- !!!!
By Radu B. January 7, 2010 - 6:00 am
Great tutorial Mr. B! The transcript idea is great. If you have the time to implement this feature on a regular basis, please do. 🙂
By Nenad October 12, 2010 - 3:53 pm
Thanks. Very clear and useful tutorials.