Hey Everyone!
I’ve got a new monday movie for you. This week we’re looking at UVW channels and how you can use them to create more than one UV layout for your objects. Why is this important? Well, for one thing, it lets you use different UVW layouts for different maps in your material- allowing you to assign displacement maps after you’ve set up the rest of the material. You could also use this (theoretically) to juice your maps for all their worth in a low-poly situation. You might only need opacity mapping for part of the character, so why not get all 1024×1024 for that spot?
Anyway, in this video we’re looking at the first scenario; applying a displacement map to an object already set up with a material.
By Popular People » Blog Archive » Current Directv Georgia Deals | People, Entertainment and Art January 11, 2009 - 11:50 pm
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By John February 11, 2009 - 10:41 pm
Great stuff. I was curious, how about a detailed tutorial on using the unwrap modifier with Max 2009? Keep up the great work, the site rocks.
John
By Roy. P. Talbot December 24, 2009 - 5:46 pm
thanks alot, for this useful post.!
I found a youtube video about watching tv online that I would like to share: International Tv Online.
But seriously, great post and thank you so much !
i look forward to your next post !!