This week we’re covering Depth of Field in 3dsMax for both the scanline and mental ray renderers. It’s more of a patch to the Depth of Field Primer I wrote, since it seems like a lot of viewers were coming to the page looking for a “how-to” rather than a “why”. Thus, we’ll cover exactly how to create and control the depth of field effect.
On another note, it seems like everyone on the planet has heard the song above but me. Ignoring the cheesy ’80s undertones, “Puttin’ on the Ritz” is practically my theme song! It’s based on a really old tune (c1920?), and takes on a deep, cryptic interpretation that makes it so solid. It doesn’t get much better than that. If you really listen closely, you can pick up that vintage edge- who’s Gary Cooper?
By Glav December 1, 2010 - 4:57 pm
Mental ray is crap. Do you call it a blur effect ? I call it a bunch of pixels. That’s not realistic at all, I don’t understand why everyone is using it instead of the Depth of Field effect.
By Mr. Bluesummers December 2, 2010 - 5:02 pm
Hey Glav,
Sorry you feel that way. I’ve always found mental ray to be pretty accommodating when it came to depth of field settings and quality. Have you tried increasing the sampling? This would make for a good blog post, actually.
Stay tuned! 😀
By Mike G December 13, 2011 - 8:11 am
Very useful, thank you so much!
By Troy C January 4, 2013 - 8:51 pm
Gary Cooper, super duper! Nice site by the way. Thank you.